Here you are the AMAZING (:D) poster presented at EVO* 2010, inside the Workshop EVOGames.
The work describes the analysis, design and implementation of two evolutionary algorithms (a Genetic Algorithm and a Genetic Programming one) to improve the default Artificial Intelligence of the Bots (authonomous enemies) inside the PC Game Unreal.
It had plenty of visits and millards of interest people ask me about the topics in it…
… well, to be honest just, 10 people ask me (3 of them are friends of mine), but in some moments, around 8 or 10 people were looking at the poster and making jokes with me, since it seems to be a perfect mixture between a fabulous research study (:D) and a funny PC game.
On November 5 and 6 the Instituto Tecnologico de Informatica, Universidad Politecnica de Valencia, Spain organises JICAN 2009, the Workshop on Computational Intelligence Applied to Business.
This is a unique 2-day workshop exclusively devoted to real-world applications of CI, with the support of the Spanish Chapter of IEEE-Computational Intelligence Society.
The purpose of the workshop is twofold: on the one hand, to introduce this technology to companies in any area; on the other, to show actual fields of application to researchers in academia.
We are privileged to count on the participation of world leading experts in Computational Intelligence, who will present the latest developments in CI with a special focus on how it is used in real world business and industry applications (specifically in videogames, logistics, social networks, planning and scheduling…)..
The workshop is aimed at:
- Companies: Project managers or directors (technical and non technical) who, as part of their work, face complex problems related to optimisation, prediction and decision making.
- Academia: Researchers and students interested in the practical application of Computational Intelligence.
The languages of the Workshop are English and Spanish. Two-way simultaneous translation will be provided to those who require it.
See full programme here