Non-Hierarchichal Network Evolutionary System

September 20, 2010

A jugar!

Filed under: Congreso, Genetic Programming, Papers, Videogames — fcofdez @ 4:36 pm

En la Sesión sobre “Videojuegos e Inteligencia Computacional”, celebrada recientemente en MAEB 2010, Valencia, presentamos la versión de lanzamiento del Videojuego Chapas, que utiliza la tecnología Genetic Terrain Programming para la generación de terrenos.

El proyecto en software libre tiene su forja accesible en:  https://forja.unex.es/projects/chapas

Incluímos un vídeo del juego.  Disfrútalo.

September 13, 2010

MAEB 2010: Artículo de bots

Presentación del paper “Evolución de FFSM para el control de bots en juegos FPS” en el MAEB 2010

BotsMAEB2010

April 19, 2010

Games, Art and Beyond at Evo*

Filed under: Congress, Real-world applications, Videogames — Tags: , , — fcofdez @ 8:01 am

Not only technology is required for living in balance. This year, besides presenting latest results on Automation Software Testing at Evo* Conference, we have also presented some kind of art for videogames.

New results on Automatic Genetic Terrain Generation were presented at EvoGames 2010, as well as this video on Chapas, the videogame using the technology developed.

Let us know of you want to become beta-tester for Chapas.

April 14, 2010

UnrealBots in EVO* 2010 (EVOGames)

Hi,

Here you are the AMAZING (:D) poster presented at EVO* 2010, inside the Workshop EVOGames.

The work describes the analysis, design and implementation of two evolutionary algorithms (a Genetic Algorithm  and a Genetic Programming one) to improve the default Artificial Intelligence of the Bots (authonomous enemies) inside the PC Game Unreal.

It had plenty of visits and millards of interest people ask me about the topics in it…

… well, to be honest just, 10 people ask me (3 of them are friends of mine), but in some moments, around 8 or 10 people were looking at the poster and making jokes with me, since it seems to be a perfect mixture between a fabulous research study (:D) and a funny PC game. ;)

Enjoy it. :D

October 15, 2009

JICAN 2009 – Workshop on Computational Intelligence Applied to Business and Industry

On November 5 and 6 the Instituto Tecnologico de Informatica, Universidad Politecnica de Valencia, Spain organises JICAN 2009, the Workshop on Computational Intelligence Applied to Business.

This is a unique 2-day workshop exclusively devoted to real-world applications of CI, with the support of the Spanish Chapter of IEEE-Computational Intelligence Society.

The purpose of the workshop is twofold: on the one hand, to introduce this technology to companies in any area; on the other, to show actual fields of application to researchers in academia.
We are privileged to count on the participation of world leading experts in Computational Intelligence, who will present the latest developments in CI with a special focus on how it is used in real world business and industry applications (specifically in videogames, logistics, social networks, planning and scheduling…)..

The workshop is aimed at:

  • Companies: Project managers or directors (technical and non technical) who, as part of their work, face complex problems related to optimisation, prediction and decision making.
  • Academia: Researchers and students interested in the practical application of Computational Intelligence.

The languages of the Workshop are English and Spanish. Two-way simultaneous translation will be provided to those who require it.

See full programme here

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