Non-Hierarchichal Network Evolutionary System

April 14, 2010

UnrealBots in EVO* 2010 (EVOGames)

Hi,

Here you are the AMAZING (:D) poster presented at EVO* 2010, inside the Workshop EVOGames.

The work describes the analysis, design and implementation of two evolutionary algorithms (a Genetic Algorithm  and a Genetic Programming one) to improve the default Artificial Intelligence of the Bots (authonomous enemies) inside the PC Game Unreal.

It had plenty of visits and millards of interest people ask me about the topics in it…

… well, to be honest just, 10 people ask me (3 of them are friends of mine), but in some moments, around 8 or 10 people were looking at the poster and making jokes with me, since it seems to be a perfect mixture between a fabulous research study (:D) and a funny PC game. ;)

Enjoy it. :D

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